ANY%
ALL BOBBLEHEADS
Hitless Speedrun Rules for Fallout 3
General Rules
- Run needs to be done according to the Team Hitless rules
- Show In-game time after the credits
- If possible show Livesplittimer or any other type of timer on the screen
- For general speedrun rules please check this page
Specific Rules for Fallout 3
- All normal hitless rules for Fallout 3 must be followed.
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Performance & Display:
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The game must be locked to 60 FPS at all times during the run.
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FPS must remain visible on screen throughout the entire run. Tools like RivaTuner or Dxtory are recommended for this.
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Game audio must be audible in your recording.
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Using third-party tools to dynamically reduce FPS during gameplay is not allowed.
Game Integrity:
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Console commands are strictly prohibited.
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Mods of any kind are not permitted.
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All voice files must match in language (no mixing across languages).
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You must fully exit and relaunch the game between resets to prevent memory or state carryover from prior attempts.
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While not mandatory, video proof of a clean boot is appreciated to verify game restart.
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Save Requirements:
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All runs must begin from a custom save file created at the start of the game (after gaining control as the baby).
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To create this start save:
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Begin a new game and create your character.
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After character creation, wait without moving for the autosave to trigger.
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Once it appears, load that autosave and immediately create a manual save over it.
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Use this file as your starting save for all runs.
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All saves loaded during the run must have been created during the same session.
Timing Rules:
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Timer begins upon gaining control after loading the start save.
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Timer ends when pressing Enter at the purifier console.
Load Management:
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For PC runs, the use of a load remover is recommended to standardize timing.
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On console, timing must include loads, as there’s no viable load removal method available.
Input & Rebinding:
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Key/button remapping is allowed only under these conditions:
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Input must be 1:1 — one physical input = one in-game action.
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A maximum of two inputs per device can be assigned to the same function.
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Scroll wheel up/down bindings are not allowed.
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Permitted INI Tweaks:
All changes must be made withinFallout_default.inifound in the installation directory. The following tweaks are allowed:Not Allowed:
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Any changes affecting world rendering, disabling tutorials, or providing unfair gameplay advantages.
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Quicksave spamming is disallowed as it can lead to unintended speed advantages during movement.
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