Hitless Rules
Please be aware that this list is a generic overview.
Each game in the Team Hitless roster has its own individual rules.
We kindly advise checking each game’s comprehensive ruleset before attempting your hitless runs.
A ‘hit‘ is broadly defined as a loss of health and/or a stagger caused by an enemy.
The following examples are also classified as a hit within certain official Team Hitless games. Some of them may be superseded within individual game pages, are clearly stated as such on those pages, and do not count as hits for those games.
- Damage from player-triggered traps.
- Using a shield or similar game mechanic to block an attack that would otherwise deal damage, with the exception of a perfectly executed parry or deflect.
- Dying of any kind, including via falling or as a result of self-inflicted damage, is considered a hit unless required by category restriction.
- Deaths or other hits that result from unintentional glitches or clipping into the environment via game bugs are still hits.
- Status effects, such as poison or toxic, caused by enemy attacks/auras or player-triggered traps. Buildup itself is generally not a hit, it is only if the status bar fully builds up and the auxiliary effect then applies to the player.
The following examples do not classify as a hit.
- Environmental damage from static features such as lava, water, swamps, spikes, campfires etc. unless it results in Death.
- Self-inflicted damage unless specified by the relevant game’s rule page i.e. it is not a hit to set up Fury of the Fallen in Hollow Knight or Heart of Saltpeter Blood in Blasphemous but is a hit otherwise in those games.
- Damage, staggers or deaths that are considered scripted and/or unavoidable (such as Mohg’s Nihil or Moon Presence’s 1HP attack). For scripted deaths/hits/staggers/damage please check your game specific rules page for a comprehensive list.
Runs must be considered glitchless and free from any major glitches. Major glitches that are banned and minor glitches that are permitted can be found on individual game pages
Damageless Rules
Damageless is a run category in which the player character’s current health cannot be lowered from maximum.
Generally speaking hits that follow the above definitions are allowed for no damage as long as the hit does not deal damage.
Damage from falls, environmental sources and self-inflicted damage are considered damage and not permitted.
Items, consumables and other effects which boosts or reduces players maximum hp temporarily and then goes back to initial hp (eg. Ring of Favor and Protection in DS1 or Experimental Treatment in Binding of Issac) are not considered as damage and are allowed unless otherwise stated.
Differences between what is allowed on a hitless vs damageless run can be found on individual game pages.
New Game Plus - Rules
For Non-Fresh Start NG+ Runs:
NG+ runs without fresh start for the website are allowed for runners who already have a hitless run in that game. Per each game there are specific rules, e.g. starting levels, items, etc. which you can find on the game pages. There won‘t be Worlds First for this category.
Modded Runs - Rules
Visual Mods - Rules
Rules for No Hit Speedruns
Hitless Speedruns are a separate category with leaderboards and additional rules to their submissions.
All No Hit Speedruns have to be glitchless.
Links to the leaderboards as well as their associated rules can be found on the game page as well as above in the Hitless Speedruns tab.
In order for your run to be considered for the leaderboard please indicate it as “Speedrun” or similar in your submission under the category restriction.
For all specific rules regarding no hit speedruns refer to the Hitless Speedrun Page or the individual No Hit Speed Pages for each Game.
Rules for Submissions
Rules for each game are voted on by community members with certain votes being restricted to runners with a verified run in said game. If you would like to participate in rule discussion you may join the Discord to find that game’s discussion channel.
In addition, if you would like to provide feedback or have any questions concerning rules or the website in general, please send a direct message to @ModMail in the Team Hitless discord to reach a staff member. This can be used by all members of the discord for any matter and each inquiry receives direct attention independent of urgency.