Demon’s Souls Remake:

Any% 

Whatever bosses are needed to reach the end credits of the game.

All Bosses 

All bosses in the base game including the tutorial Vanguard Demon.

Demon’s Souls Classic:

Any% 

Whatever bosses are needed to reach the end credits of the game.

All Bosses 

All bosses in the base game including the tutorial Vanguard Demon.

Hitless Rules for Demon's Souls

General Rules

  • A hit is defined by a loss of health and/or stagger caused by an enemy. 
  • Hits from player triggered traps count. 
  • Environmental damage caused by static features as lava, water, swamp, spikes, campfires does not count as a hit.
  • While fall damage does not count as a hit, a death from falling does.
  • Blocking an enemy counts as a hit, but a perfect parry/deflect does not.
  • Major glitches are not allowed, you can find a list of all banned glitches for Demon’s Souls here.
  • Minor glitches or sequence breaking events that are allowed can be found here.
  • Quitouts are generally not allowed, except when in the Nexus or to respawn Crystal Lizards in the original game, and only when you are not being chased by an enemy.
  • Summon other players is forbidden, but NPC summons are allowed.

Specific Rules for Demon’s Souls

  • Leechmonger’s arena drain that occurs when standing in the swamp to fight him does not count as a hit.
  • Plague swamp in the Maiden Astraea fight does not count as a hit.
  • For X Only runs, e.g. Weapon X Only, attacking and/or damaging enemies is only allowed with the X Only Restriction, fists and consumables. For Magic Only runs, e.g. Sorcery Only, Pyro Only, catalyst/chime/glove melees are allowed in addition to the previous restrictions.
  • Killing bosses from outside of the arena is forbidden.
  • The game must be played offline to avoid unwanted changes in World Tendency. Your run may be rejected by verifiers
  • PS+ warps are not allowed.

Specific Rules for Non Fresh Start NG+ Runs:

  • No consumable souls carried over from previous cycles
  • Max level from NG is 80
  • Must show inventory and world tendency at the start of the run
  • Must use Nexial Binding at the start of the run (unless already at 0 souls)

HUD Rules for Demon's Souls

To ensure a smooth verification process by our verifiers, we recommend not covering the following HUD elements. This is particularly important to help the verifier when there is an ambiguous situation, especially during boss fights.

 

  • Player HP bar
  • Player stamina bar
  • Consumable counter
  • Boss damage
  • Soul counter

Submit a Run

You finished your first No Hit Run in Demon’s Souls? Click on the “Submit” button for more information to get into the team!

Verifier for Demon's Souls

baryon23

baryon23

Cursedwind

Cursedwind

Kemekemo

Kemekemo