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Any% 

Whatever bosses are needed to reach the end credits of the game. Most of the time this means only the required bosses will completed, but some specialized runs will call for optional content to be included in their Any%.

All Main Game Bosses 

All bosses in the base game (no DLC)

All Bosses

All bosses in the game, including DLCs.

Any%

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ALL ACHIEVEMENTS

Hitless Rules for Dark Souls

General Rules
  • Run needs to be done according to the Team Hitless rules
  • Runs may not contain modded NSFW content
  • Mods or other 3rd party software that unlock FPS can alter gameplay (such as hitbox generation, status buildup, unintend map interactions) and as such are not allowed.
  • A Hit is defined by a loss of health and/or stagger caused by an enemy.
  • Hits from player triggered traps count, environmental damage does not (Static features as lava, water, swamp, spikes, campfires are fine).
  • While fall damage does not count, a death from falling will.
  • Blocking an enemy counts as a hit, but a pefect parry/deflect does not.
  • Summon other players is forbidden, but NPC summons are allowed.
  • Killing or Damaging Bosses/Ads from outside of the arena is forbidden
Damageless rules
  • Blocking an enemy attack or projectile is allowed.
  • Items, rings, etc. which boosts players HP temporarily (or while wearing) and then goes back to initial HP (eg. Ring of Favor and Protection) are not considered as damage and are allowed.
  • All other cases of lowering HP outside of the above point are considered instances of damage.
Hitless & Damageless Rules
  • All of the Hitless & Damageless rules apply.
Speedrun Rules
  • Official Team Hitless speedrun rules for Dark Souls can be found here.

Specific Rules for Dark Souls 

  • Major glitches are NOT ALLOWED (AI Break, Quantity Storage, etc.). Sequence breaking events are NOT ALLOWED, besides the following ones:
    • Duke skip is allowed
    • Ceaseless skip is allowed
    • Goughless Kalameet is allowed
    • Manus Foggate Skip is allowed

  • Minor glitches ARE ALLOWED (slope fall damage cancel for nonlethal falls, animation cancel, etc.).
  • The Ariamis Softlock Fix Mod is allowed to prevent getting softlocked by Priscilla.
  • It is ALLOWED to use the Black Knight Halberd Drop Mod or other external Software (f.ex. SilkySouls, gadget tool, gadgetlemage, etc.) for the single cause of dropping the Weapon.
  • Quitouts are NOT ALLOWED, except:
    • To trade items with Snuggly
    • To get the Ring of Favor and Protection.
    • To get the Dark Wood Grain Ring
    • When lizards despawn, if no enemies are aggroed and no other benefit is gained from the quitout besides respawning the missed lizard, e.g. positional or timing advantages.
    • To spawn the golden golem after killing the Hydra in Darkroot Basin
    • You selected the wrong dialogue option (Daughter of Chaos or Gough)
    • When in Firelink Shrine
    • After resting at any bonfire
    • When unable to sit at a bonfire (eg. after Nito’s fight due to not completing Patches’ dialogues)
    • when falling through the map due to a glitch (eg. entering invisible walls and then falling through the floor) or stuck in an infinite fall animation as long as no other benefit is gained from the quitout e.g. positional, timing, or weapon pickup advantages
  • It is always FORBIDDEN to quitout if an enemy aggros you.
  • Force-quitting the game is allowed when unable to do any inputs due to a menu bug (eg. when closing the menu fast after equipping something you can’t one-hand/after killing a boss). Regular quitout rules apply.
  • Stone Knights slow debuff, before Moonlight Butterfly bossfight is NOT a hit.
  • Invader stagger during invasion, when the player stands on top of him is a hit.
  • Campfires in which you mistakenly could run in (Lower Undead Burg) is NOT a hit.
  • The status effect “Curse” caused by enemies and traps is a hit. The upbuilding bar is not a hit unless it deals damage (Basilisks).
  • Nothing counts as a hit in Seath’s 1st encounter.
  • For X Only runs, e.g. Weapon X Only, attacking and/or damaging enemies is only allowed with the X Only Restriction, fists and consumables. For Magic Only runs, e.g. Sorcery Only, Pyro Only, catalyst/chime/glove melees are allowed in addition to the previous restrictions.
  • For Pyro Only runs it is ALLOWED to fight and kill Queelag, Ceaseless Discharge, Centipede Demon and Bed of Chaos in any way incl. all Weapons, Consumables & other Schools of Magic since they are 100% immune to fire damage.
  • For Miracle Only runs it is ALLOWED to choose the Cleric starting class and use the Mace in the Asylum area only since you aren’t able to use damaging miracles there.

Specific Rules for Non Fresh Start NG+ Runs:

  • NG+ runs without fresh start are allowed for runners who already have a hitless run in that game. There won‘t be Worlds First for this category and they are not valid for Team Entry.
  • Max SL120 at the start
  • Max 99 per each consumable at the start
  • Leveling and getting more consumables in the run is allowed
  • No poppable souls in NG+ carried over from NG
  • You have to be at 0 souls at the start of the run (darksign in the cell)


HUD Rules for Dark Souls

To ensure a smooth verification process by our verifiers, we recommend not covering the following HUD elements. This is particularly important to help the verifier when there is an ambiguous situation, especially during boss fights.

 

  • Humanity counter
  • Player HP bar
  • Player stamina bar
  • Spell count and name
  • Consumable counter and name
  • Boss damage
  • Soul counter

Submit a Run

You finished your first No Hit Run in Dark Souls? Click on the “Submit” button for more information to get into the team!

Verifier for Dark Souls

DaAs25

DaAs25

Chaoskiller

Chaoskiller

EverColder

EverColder

SirTriso

SirTriso

Capde

Capde

mastapeet

mastapeet

Cloaakrog

Cloaakrog

Maiki_patata

Maiki_patata

Twitebrio

Twitebrio

QueueKyoo

QueueKyoo